The Prisoner's Dilemma League Eight clubs. Eight strategies. One question.

Explained

The eight strategies

Every club here follows one Prisoner's Dilemma strategy, without exception, for the whole season. These are the rules, what the theory says about each, and where they stand.

Tit For Tat

Co-operate on the first move, then copy whatever the opponent did last time.

Mirrowick Town

  • Nice
  • Retaliates
  • Forgiving
  • Predictable

Random

Co-operate or defect on a coin flip, independently every move.

Fluxton Rovers

  • Not nice
  • Never retaliates
  • Unforgiving
  • Unreadable

Grudger

Known in the literature as Grim Trigger

Co-operate until the opponent defects once, then defect for ever.

Holdfast Athletic

  • Nice
  • Retaliates
  • Unforgiving
  • Predictable

Pavlov

Known in the literature as Win-Stay, Lose-Shift

Repeat the last move if it was rewarded, switch if it was punished. Win-stay, lose-shift.

Bellford County

  • Nice
  • Retaliates
  • Forgiving
  • Unreadable

Suspicious TFT

Known in the literature as Suspicious Tit For Tat

Defect on the first move, then copy whatever the opponent did last time.

Warehaven Wanderers

  • Not nice
  • Retaliates
  • Forgiving
  • Predictable

Generous TFT

Known in the literature as Generous Tit For Tat

Copy the opponent's last move, but forgive a defection roughly one time in ten.

Almsbury Albion

  • Nice
  • Retaliates
  • Forgiving
  • Predictable

The four properties

Robert Axelrod's reading of why some strategies did well in his tournaments, and the shorthand this site uses.

Nice
It never defects first. Every strategy that finished near the top of Axelrod's tournaments had this property.
Retaliates
It answers a defection rather than absorbing it. Being nice without this is what gets a strategy eaten.
Forgiving
It returns to co-operating once the other side does. Without it, one bad moment costs the whole relationship.
Predictable
The opponent can work out what it will do, which is what makes co-operation with it worth attempting.